OpenCL in Action:

How to Accelerate Graphics and Computations (paperback)

Author: Matthew Scarpino

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9781617290176
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About the Technology

Whatever system you have, it probably has more raw processing power than you're using. OpenCL is a high-performance programming language that maximizes computational power by executing on CPUs, graphics processors, and other number-crunching devices. It's perfect for speed-sensitive tasks like vector computing, matrix operations, and graphics acceleration.
About this Book
OpenCL in Action blends the theory of parallel computing with the practical reality of building high-performance applications using OpenCL. It first guides you through the fundamental data structures in an intuitive manner. Then, it explains techniques for high-speed sorting, image processing, matrix operations, and fast Fourier transform. The book concludes with a deep look at the all-important subject of graphics acceleration. Numerous challenging examples give you different ways to experiment with working code.

A background in C or C++ is helpful, but no prior exposure to OpenCL is needed.

Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.
What's Inside

  • Learn OpenCL step by step
  • Tons of annotated code
  • Tested algorithms for maximum performance

***********
Table of Contents

  1. PART 1 FOUNDATIONS OF OPENCL PROGRAMMING
  2. Introducing OpenCL
  3. Host programming: fundamental data structures
  4. Host programming: data transfer and partitioning
  5. Kernel programming: data types and device memory
  6. Kernel programming: operators and functions
  7. Image processing
  8. Events, profiling, and synchronization
  9. Development with C++
  10. Development with Java and Python
  11. General coding principles
  12. PART 2 CODING PRACTICAL ALGORITHMS IN OPENCL
  13. Reduction and sorting
  14. Matrices and QR decomposition
  15. Sparse matrices
  16. Signal processing and the fast Fourier transform
  17. PART 3 ACCELERATING OPENGL WITH OPENCL
  18. Combining OpenCL and OpenGL
  19. Textures and renderbuffers

About the Author

Matthew Scarpino is a software consultant with over twelve years of experience in engineering and software development, and has developed high-performance applications using digital signal processors, field programmable gate arrays, and the Cell Broadband Engine. He's the author of Programming the Cell Processor: For Games, Graphics, and Numerical Computation. --This text refers to an alternate kindle_edition edition.

Author
Matthew Scarpino
Binding
Paperback
Condition Type
New
Country Origin
USA
Edition
1
Gift Wrap
Yes
Leadtime to ship in days (default)
Usually ships in 2 days
Page
438
Publisher
Manning Publications
Year
2011
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