Game Development with Unreal Engine 5

Learn the Basics of Game Development in Unreal Engine 5

Author: Mitchell Lynn

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Develop Your Own Game Using Unreal Engine 5

Unreal Engine 5 is the latest game development engine released by Epic Games. This book is a learning path for beginners and professionals who want to use Unreal Engine 5 for game development.

This book starts with the basic setup of Unreal Engine 5 and shows how to create fundamental objects of a game. After a quick review of mathematics used in game design, the book helps you to explore and work with Unreal Editor, the main environment for debugging and developing an app. It then explains how to develop a third-person game and customise game objects within the game. Furthermore, it will help you learn how to use data structures, implement event and event dispatchers, and user interfaces, and handle users' input>
By the end of this book, you will be able to develop your own games using Unreal Engine 5.

What you will learn
● Learn how to make Meta sounds in Unreal Engine 5.
● Work with an advanced level of programming blueprints which is ‘Event Handling’ and ‘Interface’.
● Get familiar with the advanced aspects of Game Objects, including more components with their own functionalities/events.

Who this book is for
If you are a beginner and want to develop your first game using Unreal Engine, then this book is for you. It is also for game developers who use Unity as the main game engine and now would like to switch to Unreal Engine 5.

Table of Contents
1. What is Unreal Engine?
2. Math for Game Design
3. Editor Basics and Epic Launcher
4. Using Blueprints
5. Project Templates and User Interaction
6. Game Objects and Materials
7. Simple Data
8. Interfaces and Event Handling
9. Data Processing (Enum, Struct, Map, Data Tables) and Animation Instances
10. Game Objects (Advanced) and Serialisation
11. Audio and Particles
12. Packaging

Mitchell Lynn
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