Final Cut Pro X is not just a complete rewrite - it's a rethink of how modern non-linear editing software meets the needs of editors. And part of that rethinking is relying heavily on metadata as a foundation for organizing media in Final Cut Pro X.This book was written to help you get up to speed quickly. It briefly takes you through the benefits of metadata (and how you've already been using it without realizing!), before focussing on the practical uses of metadata in Final Cut Pro X.
The second part provides deeper background on the types of metadata used in production and postproduction, and considers the "mundane" and "magic" future of metadata beyond what's available now in Final Cut Pro X. The mundane side is all the media tracking work, and the magic side is what we get when we put metadata to work for us.
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