Make: Making Things See - 3D vision with Kinect, Processing, Arduino, and MakerBot (Paperback)

Make: Making Things See - 3D vision with Kinect, Processing, Arduino, and MakerBot (Paperback)

Default Title
Sale price  Rs. 877.50 Regular price  Rs. 975.00
Skip to product information
Make: Making Things See - 3D vision with Kinect, Processing, Arduino, and MakerBot (Paperback)

Make: Making Things See - 3D vision with Kinect, Processing, Arduino, and MakerBot (Paperback)

By: Greg Borenstein |  Publisher: Shroff/O'Reilly |  Year: 2012

ISBN: 9789350236284

MRP: Rs. 975.00

You Pay: Rs. 877.50

You save: Rs. 97.50 ( 10% )

MRP: Rs. 975.00

You Pay: Rs. 877.50

You save: Rs. 97.50 ( 10% )

Usually ships in 2-3 days

Reward points: 8 points

⚠️ Ships only in Bangladesh, Bhutan, India, Maldives, Nepal, Sri Lanka, and the United Republic of Tanzania.

🌍 Available Worldwide

The E-Book is delivered digitally worldwide within 24 hours.

🌍 Ships Worldwide

The Combo includes the US imported edition, delivered worldwide.

Description

This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft’s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you’ll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications.

Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You’ll learn basic skills that will enable you to pursue your own creative applications with Kinect.

  • Create Kinect applications on Mac OS X, Windows, or Linux
  • Track people with pose detection and skeletonization, and use blob tracking to detect objects
  • Analyze and manipulate point clouds
  • Make models for design and fabrication, using 3D scanning technology
  • Use MakerBot, RepRap, or Shapeways to print 3D objects
  • Delve into motion tracking for animation and games
  • Build a simple robot arm that can imitate your arm movements
  • Discover how skilled artists have used Kinect to build fascinating projects
Book Details
Author Greg Borenstein
Publisher Shroff/O'Reilly
ISBN-13 9789350236284
Year 2012
Pages 464
Binding Paperback
Edition First
Country of Origin India

You may also like