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John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition.
A playbook for creative thinking, created for contemporary students and practitioners working across the fields of graphic design, product design, service design and user experience. Design is Storytelling is a guide to thinking and making created for contemporary students and practitioners working across the fields of graphic design, product design, service design, and user experience. By grounding narrative concepts in fresh, concrete examples and demonstrations, this compelling book provides designers with tools and insights for shaping behaviour and engaging users.
Our lives are saturated by color. We live in a world of vivid colors, and color marks our psychological and social existence.
MachineFlesh is the first book in the CG Challenge series featuring the artwork and techniques of artists participating the online CG Challenges organized by CGSociety.
The clear, step-by-step techniques presented in this guide enable beginning and intermediate photographers to achieve professional results with their digital cameras.
Key Features New chapters on: procedural real-time shading by Bill Mark, procedural geometric instancing and real-time solid texturing by John Hart, hardware acceleration strategies by David Ebert, cellular texturing by Steven Worley, and procedural planets and virtual universes by Ken Musgrave.
The seventh book in the EXOTIQUE series showcases the world’s most beautiful CG characters created for film, television, games, and personal development.
The use of infographics has acquired a significant role in the management of information to explain complex contexts in an easy to understand way
Ben Crothers is a design strategist with an infectious passion for sketching, and helping others unlock their powers of creativity, problem-solving and synthesis through sketching. Even before discovering design, he used to moonlight as a cartoonist for the Australian Army and published a book of comics (STAND EASY: The Best of Ben) in 1994.
The fourth edition of this textbook continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory
This book celebrates escapes from the flatlands of both paper and computer screen, showing superb displays of high-dimensional complex data.
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