Computer-Graphic Facial Reconstruction

Author: John G. Clement

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This unique books looks at a cost-efficient, fast and accurate means of facial reconstruction--from segmented, decomposed, or skeletal remains--using computer-graphic and computational means.

Computer-Graphic Facial Reconstruction is designed as a valuable resource for those scientists designing new research projects and protocols, as well as a practical handbook of methods and techniques for medico-legal practitioners who actually identify the faceless victims of crime. It looks at a variety of approaches: artificial intelligence using neural networks, case-based reasoning, Baysian belief systems, along with a variety of imaging methods: radiological, CT, MRI and the use of imaging devices.

The methods described in this book complement, or may even replace, the less-reliable, more traditional means of securing identification by presumptive means, i.e., recognition of clothing, personal effects and clay reconstruction.


Key Features

  • Covers cutting-edge technologies in the context of historical forensic reconstruction methods
  • Features stellar authors from around the globe
  • Bridges the areas of computer graphics, animation, and forensic anthropology

Table of Contents

Ch. 1 Introduction To Facial Reconstruction

Ch. 2 Classical Non Computer-Assisted Craniofacial Reconstruction, 

Ch. 3 The Wisdom Of Bones: Facial Approximation On The Skull,

Ch. 4 Three-Dimensional Quantification Of Facial Shape,

Ch. 5 Automatic 3D Facial Reconstruction By Feature-Based Registration Of A Reference Head

Ch. 6 Two-Dimensional Computer Generated Average Human Face Morphology And Facial Approximation,

Ch. 7 Predicting The Most Probable Facial Features Using Bayesian Networks, Mathematical Morphology                  And Computer Graphics,

Ch. 8 Face Reconstructions Using Flesh Deformation Modes,

Ch. 9 Digital 3D Reconstruction Of Skulls From Fragments Using SLT And CAD/CAM Tools

Ch. 10 Forensic Facial Reconstruction Using Computer Modeling Software,




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